This is the first time writing on the blog about something totally outside of the Warhammer & Warhammer 40,000 universe. But it feels close enough and I want to share my experience playing Monsterpocalypse for the first time.
Last week I was at Gen Con 2018. And I was able to play a ton of games and attend a ton of events. One of those events was a Monsterpocalypse tournament.
Last week I decided to play a 40k game with my buddy Mark. He has a bunch of armies and today he decided to pull out his Necrons.
It was the first time playing Necrons this edition and they are scary with their reanimation protocols every turn!
Mark and I wanted to play a simple mission so we rolled on the Eternal War table. We got Big Guns Never Tire.
I took a fairly typical ork list for me. Lots of armor and a bit mob of boys.
– Da Jump
– War Path
– 3 Big Shootas
I’m not entirely familiar with Necrons in this edition so I’ll try to list off the units I see.
10 Necron Warriors
10 Necron Immortals
Ghost Arc (even though it looks like an Doomsday Arc)
– The blue one has a cool anti tank gun
3 Tomb Blades
I deployed the last objective so I was able to choose deployment styles and I chose Spearhead Assault. I was thinking I could be 18″ away from my opponent but I didn’t think about how much space Mark had in his deployment zone and he deployed pretty far back. A mistake on my part.
I get first turn. I move all of my armor up and I get both Weirdboys out of the Morkanaut. They cast warpath and then Da Jump successfully on the big mob of boys.
While I wish I killed off two squads killing 66% of two squads is still pretty good.
To return the favor Mark moved up his Ghost Arc and deployed his warriors in rapid fire range. They killed ~10 or so boys which is pretty good shooting but not enough to save them.
A few more sh
I moved the boys up so they can charge the warriors. My Deff Dread charges the lone Tomb Blade killing it. My Morkanaut charges the Wraith and amazingly missed with every single attack (pretty hard to do when you roll 12 dice and you hit on 3+).
I charged the Necron warriors and almost wiped them out.
Mark fought back in his part of the turn by pulling back the warriors and shooting the orks with spare guns. Unfortunately it was too late. My armor hasn’t been touched and with the exception of a squad of immortals there isn’t much firepower left on the board.
We decided to call the game at the end of turn 2.
Not many armies are created that can handle 30 orks appearing on a flank. Even with a 10 man squad of necrons lighting up the orks they took all the shots and still killed them.
Mark had some good anti armor but he used it on my ork boys since that was the most immediate threat.
Mark want’s to try Tyranids next time. They have a lot of anti infantry so we’ll see how that goes.
I’m pretty proud to say that I was able to get everything done for this tournament. I was thrown a curveball once the rules were posted and I had to change my list quite a bit. But all things considered the minis turned our great.
There’s of course a few things I wish I could have spent more time on but overall I’m really proud of this army. Now to see if I can win a few games.
If you play Warhammer you’ve probably heard about the Fate of Konor campaign going on this summer. You can play battles with your friends and log them at your local store.
The results of this campaign will affect the actual Warhammer 40,000 story. So if Chaos wins this campaign that will actually happen in the story. It feels pretty awesome to take part is shaping the universe.
My buddy Mark and I decided we wanted to take part. Due to previous commitments we couldn’t get a game in week 1 but we were able to play the 2nd week’s special mission.
Last weekend I was able to play a game with my buddy Matt. And while we were at the store we bumped into Erik who was also looking for a game. So we made a 3 person game. Imperial Fists vs Space Wolves vs Word Bearers.
It’s been years since I fought Space Wolves. And that was in 5th edition. A new player came to the store today eager to play. And funny enough he hasn’t played since 5th edition either.
So we built 1,500 point lists. I selected an easy mission (Eternal War: Big Guns Never Die) and we started deploying.
The store manager at our Games Workshop has been working on a 2 by 2 board for kill team. A nice big tower to view basically the whole board. I play Imperial Fists – we have awesome devastator squads – so I had to take that side of the table.
I put terminators + Lysander on one flank. A my beefier tactical squad with a dreadnought on the other. And I held my Legion of the Damned in reserve.
The Space Wolf player deploys in cover and puts his terminators, thunder wolves, and wulfen on the side with my terminators. It’s going down.
I move my guys forward, take a couple pot shots, remove a couple models and that’s about it.
The Space Wolf player does what all Space Wolves do – charge!
He moved his wulfen, terminators, and thunder wolves up. The wulfen might get a charge but the thunder wolves look out of range.
He decides to charge my terminator squad with his thunder wolves and rolls box cars. He made a 12″ charge – wow!
The good news is that they get in the way of the wulfen. Making it harder for them to charge in. And they don’t make the distance – pfew.
Amazingly enough the Thunder wolves only kill 3 terminators. I rolled really way for my storm shield saves. And I was able to inflict 5 wounds back on the them (unlucky storm shield saves). They lost combat and ran away.
I don’t ever think I’ve seen thunder wolf cavalry run away.
I decide to play aggressively. I bring in my legion of the damned. I’ve planned that they’re going to shoot the wulfen to pieces and my assault terminators are going to charge his shooty terminators.
Unfortunately the best made plans often go awry. I kill only one wulfen. 😦
I wanted to neutralize that squad. But I barely touched them. Now I have to decide between charging the thunderwolves, wulfen, and the terminators. The thunderwolves still have thunder hammers, a lot of attacks, and storm shields. But I’m terrified of the wulfen so I go after them.
After a bloody fight. I lose a few terminators but he loses his squad. Again if he could have had a few better storm shield saves they could have dragged on for a few more rounds.
On his turn he charges his terminators in towards my legion of the damned and his thunder wolves into my terminators.
He rolls double 1’s for his terminators. The legion of the damned gun down 1 terminator and they don’t even get charged. Huge boon for me.
And the thunderwolves don’t fare too well either. Two of them are cut down by my terminators and the last one runs away.
The stormfang gunship comes in and starts taking hull points off my rhino and kills a devastator.
Assuming there’s no crazy die rolls here I mostly mop up. I ignore the lone thunderwolf and go after his space wolf terminators. Between shooting from the legion of the damned. And the assault from my terminators they go down.
We called the game at this point. There were a few things we could have played out.
The entire left flank shot back and forth all game. I killed a lone wolf terminator and some blood claws. And their plasma guns took off a few hull points.
I had headhunter (my devastators sniped his lord while he as in the open) and 3 objectives. My opponent had 2 objectives.
So close game. And had his storm shield saves gone a different way. Or if he could have made a few more charges it could have been a very different game.
I have to give my opponent props. He gave me a run for my money and he hasn’t played in years. I think with a bit of list tuning he’ll make one of those space wolf lists I dread.