The week 1 scenario is called “Drink Up”.
Being an under-funded league, the first week of matches your players are still using older equipment. Where you are bringing your own gear, your sponsors are offering special game balls to play with. Empty kegs of their brew!! Or at least they thought they were empty…
First determine the sponsor of your game. Roll a d6. On a 1-3 Bloodweiser, 4-6 Slannade is your sponsor.
Empty kegs are handled just like a normal ball. The first time any model handles the keg, roll 2d6.
Special – While holding a keg of Bloodweiser a player can ignore the BloodLust skill. While holding a Keg of Slannade a player may ignore Nurgle’s Rot.
|2||Moldy Swill! – Giving the keg a swirl you hear a bit left in the bottom. The player gets hit by the most vile disgusting slime you have ever tasted. Your belly begins to ache and you fall over writhing in pain. This player is KO’d. The empty key fumbles as a normal ball.|
|3||What’s That Smell! – Giving the keg a swirl you hear a bit left in the bottom. As you open the keg, you smell something horribly foul and immediately pike all over the field. Make a strength roll. If you succeed you fall to the ground prone (face up) but do not roll to break armor. If you fail you pass out and hit the ground stunned (facedown) but do not roll to break armor. The empty keg fumbles as a normal ball.|
|4||Chug Chug Chug! – Giving the keg a swirl you hear a bit left in the bottom. The player tilts the keg back and tries to finish it off and forgets they are playing a match. The next time this model tries to take an action treat them as being a Bone-head. If they are already a Bone-head treat them as Really Stupid. If they are already Really Stupid why are you letting them handle the ball? They lose their current and next action.|
|5-9||The Keg is Empty – Giving the keg a swirl you don’t hear anything left inside. No effect.|
|10||That’s the Stuff! – Giving the keg a swirl you hear a bit left in the bottom. You tilt the keg back and get hit with the good stuff! The effect lasts until the end of the current player’s turn. Bloodweiser – You gain Juggernaut. Slannade – You gain Sprint.|
|11||That Hit the Spot! – Giving the keg a swirl you hear a bit left in the bottom. You tils the keg back and the fermented concotion hits the spot! The effect lasts until the end of the drive. Bloodweiser – you gain Frenzy or Multiple Block (your choice). Slannade – You gain Leap or Side-step (your choice).|
|12||Oh Yeah! – Giving the keg a swirl you hear a bit left in the bottom. You tilt the keg back and get a chug of the best brew you’ve ever tasted! The effect lasts until the end of the game. Bloodweiser – +1 Strength and a Strength Skill of your choice. Slannade – +1 Movement and a Mutation Skill of your choice.|
I played Preston M. who is a new Bloodbowl player and he did exceptionally well for his first game. He played Humans and he beat me 1-0. He made a few newbie mistakes but it was a good game regardless. He had a decent passing and running game and I surprisingly did very well blocking. I inflicted one casualty on him and he inflicted none on me! That is a first for my goblin team.
I might have had a chance for a come back in the 2nd half but we had a riot and lost 6 turns! O well. I am just happy that no goblins died. It is always a good game when gobbos don’t die.
Here is my starting roster.